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- > Well, I think that the version I have is not a beta... I haven't had any
- > problems with it, but I haven't played it _that_ much. (My parents PC doesn't
- > have enough RAM...) Deathmatch mode is nice on a P100 with 16mb RAM...
-
- It's a bit 'sticky' on my 12Meg DX266... :)
-
-
- >> Missing chunks are not a problem - it's 'altered' ones that involve the work. :/
-
- > Shouldn't be much work.... This is what the hexen spec says... (taken from the
- > WADsters Guide WWW pages http://cres1.lancs.ac.uk/~esabs1/doom/uds/xdatastr.html)
-
- Ok, thanks for that...
-
- > There are also some new types - PolyObj, MAPINFO and BEHAVIOR. The last is
- > the compiled code from the scripting language. PolyObj sounds a bit wierd
- > - you can have moving lines!
-
- Sounds a bit like Dark Forces - polygon objects and platforms which can rotate
- and move around horizontally.
-
- Doug.
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